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Old February 28, 2018, 13:35   #14
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Originally Posted by tangar View Post
Also recent TomeNET test client had a funny bug which 'turned off' second symbol and it become not a monster, but a door:
ROFL... the Witch-Door of Angmar

Is that door symbol actually part of your tileset? This means the code would remap character "2" to something else, like it does for 16-31.

But as the developer of Fony says, "Bitmap fonts have no concept of Unicode". So clearly I cannot see how you can fix anything without porting the code to Unicode.
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