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Old October 25, 2020, 23:02   #2
Svalbardcaretaker
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Join Date: Oct 2020
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Hey, forge starts are as varied as the game itself. Some pointers:

12 smithing total: super heavy in on smithing, makes depth:50 pretty hard but allows with jewellry 2x 1d2 rings of protection + amulet of regen. Or just armoursmith for great mundane armour.

10 smithing: allows with armour+enchantment to forge +2 gloves of the forge, boosting you to 12 smithing for the next items.

8 smithing: 2x1d1 rings of protection+regen. In about this range, I forget exact numbers, are also weapon+ench for: defender greatsword + evasion skill "parry" which is a very solid melee start. And if you want to go crit builds, a spear with -1lbs reduced weight for a total of 2lbs is also about 8 smithing. The greatsword is better for high STR builds, low STR indicates a crit build in this scenario.

A word on paths+egos: jewellry+ench don't work well together, you can only enchant lights. Armour+ench are great but mundane armour works very well anyway. weapon+ench go well together as well, use your3x forge uses for a main weapon, a stat bow (marchwardens) and a digger.

Hope this helps and happy crawling!
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