Thread: Angband 4.1.0
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Old March 25, 2018, 14:44   #34
caruso
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Join Date: May 2011
Posts: 163
caruso is on a distinguished road
Belated congratulations! I've only tried one character so far, but I'm mostly sure all the major changes make sense. No selling by default, simplified search for traps and secret doors, rune-based identification... All of these make the game more streamlined while maintaining the fun IMO. Only I'm rarely tempted to use cursed equipment, but that's fine with me. So far I'd only like to suggest that, when you spot a trap, the game should tell you what kind of trap it is, so you can estimate at once how dangerous a disarm attempt would be.

By the way, I also appreciate that you leave open whether food rations contain meat or not. I think this can be quite an important role-playing aspect - even more so as even some of the dark ones prefer a meatless (and bloodless) diet [1] [2].
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