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Old May 8, 2019, 13:28   #3
Quirk
Swordsman
 
Join Date: Mar 2016
Posts: 288
Quirk is on a distinguished road
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Originally Posted by Destragon View Post
In my run, I think the Deadly Hail ability was the strongest part of the kit. Rout would help make killing fleeing enemies a cakewalk and then I'd use that kill to deal massive damage to the next enemy and so on. I remember getting 8d8 damage rolls, but that would probably be reduced to 8d7 now with the longbow nerf. Although, now we can also have the new Ambush skill to get another damage die against unwary enemies.
Good, I'm glad to hear that. Deadly Hail does a lot of damage but it does require some positioning and setup and is harder to make work when ambushed by dangerous enemies. Flaming Arrows, the old Sil skill, did an extra damage die on every shot. It was flavourful but a tiny bit broken.

With the halved Evasion though it is hard to give Archery almost any meaningful tools at all, it is a bit overpowered by default. Hopefully reduced damage sides should counter it a little.

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Does the Versatility ability make sense in the archery tree?
Good question. I tend to avoid it but I see some very experienced players who take it, so I assume it's still good enough. Will keep an eye on archers in 1.4.2 though.

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There is still some weirdness in the tutorial. It tells you that it gave you access to the Song of Slaying and Song of Trees even though the actual songs you get currently are Song of Challenge and Song of Silence.
And it also kinda tells you to use the song of slaying to kill the wolves, despite that song not existing anymore.
That is a fantastic catch and one I had completely missed. Thanks for spotting that.

I'll update to make it a bit saner.

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The tutorial telling you to use Song of Slaying against the wolves made me realise that there wasn't really any song to help with damage dealing after its removal. We do have Song of Whetting now, but that looks more like a late game thing and only for low-weight, critical melee characters. Should there be another song that helps melee characters take out swarms of enemies like the wolves in the tutorial (some sort of AoE effect like whirlwind attack?) or should the tutorial just give Song of Staying to the player instead?
I'd probably go with Staunching over Staying for early game but I might teach different songs entirely.

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By the way, why is it possible to get Song of Whetting with just 4 points of song? Are there even any weapons that weigh 0.5lb?
Daggers.

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Edit:
Just noticed that Elves are still displayed as having +1 to archery in the character screen as if they had archery affinity instead of bow proficiency
That's how bow proficiency works. If you had blade proficiency and wielded a sword you would see +1 to Melee.

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I thought the drop rate of arrows was reduced, but I just found over 350 arrows on the first two floors of the dungeon. Does the early dungeon just have a high arrow drop rate?
Slightly lucky, but I do try to load the player up with more arrows early on as playing an archer without ammo is miserable. If you're profligate and run out later that's more on you.
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