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Old May 8, 2019, 19:06   #5
Destragon
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Join Date: May 2019
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Quote:
Originally Posted by Quirk View Post
That's how bow proficiency works. If you had blade proficiency and wielded a sword you would see +1 to Melee.
The weird thing though is that the +1 is displayed even when you're not carrying a bow. Even during the character creation screen.

Wait, does that mean that when a dwarf carries an axe as main weapon (or an elf a sword in the old versions), that they are suddenly slightly more accurate at throwing stuff because they got a general +1 to their melee skill for holding an axe (or sword)?

This also makes me think that maybe affinities/masteries should be highlighted in the character screen? Maybe they should be in yellow or something.

Quote:
Originally Posted by wobbly View Post
I'd say versatility lost some kick when song of slaying disappeared. You used to be able to still slam the throne room that way on an archer. Haven't tried it recently but I'd say it still has some juice if you ever need to herb of rage yourself out of a situation. It has always been a weak ability but useful for various niche builds.
I think the question is just if you really get anything out of it compared to just dumping the xp straight into the melee skill. I haven't yet won a game as an archer (or as any other kind of character), but in my 800ft run Versatility would have been a net loss in xp, unless I'm missing something here. I guess you should just not take that many archery abilities if you want to go for Versatility? They are all so good looking though.
Maybe it should work on your total archery value instead of just the archery skill points? (This isn't how it already works, right?)
Maybe it should be a prerequisite for a new ability that gives you a bonus for alternating between melee and ranged attacks or something like that? Something to encourage this half-melee, half-ranged playstyle. Maybe not a good idea because that build would be locked out of all melee abilities (because otherwise Versatility would have been a waste).

Quote:
Originally Posted by Quirk View Post
Slightly lucky, but I do try to load the player up with more arrows early on as playing an archer without ammo is miserable. If you're profligate and run out later that's more on you.
Have you considered making it so that a player who starts out with X amount of archery skill, or more archery skill than melee skill, automatically starts off with a crappy bow (slightly worse than a short bow I suppose) and a handfull arrows? Their curved sword should probably be replaced with a dagger in that case then though.
This might reduce the need to spam arrow drops on the first floors and gets rid of that awkward beginning where an archer has to fight with a terrible melee attack until they can find a short bow lying around.
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