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Old May 2, 2015, 05:38   #6
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I've actually played with basically the above system back in the 3.1 (or earlier) days, and it works decently well. I do think however that ID-by-use of consumables (including wands, staves, etc.) is an interesting "minigame". So my counter-proposal, which is also open to being shot down etc., would be:

* Remove all forms of magical identification except for semi-rare dungeon scrolls, and selling to stores
* Equipment identifies automatically on stepping/pickup
* Consumables (anything with a "flavor") identifies on use

Honestly I would like to try playing rune-based ID, but given how difficult it is to implement and how it's borderline impossible to know if it works without implementing it, I can definitely understand the desire to simplify the problem scope!
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