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Old September 25, 2019, 07:51   #7
bron
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Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 485
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So .. I'm no expert on the Angband code, but a quick look at it makes me think the problem is that in calc_bonuses, both p->timed[TMD_HERO] and p->timed[TMD_SHERO] set OF_PROT_FEAR directly, but display_resistance_panel in ui-player.c appears to use player->timed[TMD_BOLD] when figuring out whether or not to display the '!'
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