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Old February 12, 2011, 11:43   #33
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Quote:
Originally Posted by Nick View Post
Yes, FA. I like to think of it (and it is coded) as reduction of damage - so in your example the first item reduces damage to 60%, and then the second item cuts off 20% of that, leaving damage at 48%.
Exactly. You could think of 'vulnerabilities' instead of resistances. You start with a vulnerability of 100% (normal) and then find an item of vulnerability 60% and one of vulnerability 80% and then your vulnerability is only 48% (meaning you only take 48% of normal damage). Immunity is 0% vulnerability. In the FA system the vulnerabilities multiply or, equivalently, the resistances co-multiply.
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