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Old February 14, 2011, 20:02   #34
bron
Swordsman
 
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 485
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I voted in favor of "boolean" (i.e. the way it is now). I don't object to the idea of "additive," I just feel the current system works fine and don't feel like having it changed.

I will say however that if there *is* a move to another form of resist calculation, then I would favor the version where each extra instance of a resist cuts the damage by a fixed percentage, with 50% being the number of choice mostly because it is easy to express and makes sense: each additional instance of a resist, whether permanent or temporary, cuts the damage in half. This also neatly captures the current special-case 50% acid-resist that armor gives by simply counting armor as one level of acid resist (I realize the *code* may not be able to unify that all together, but the *concept* in the player's mind is uniform and easy to express).
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