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Old November 17, 2013, 09:47   #9
Nick
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Quote:
Originally Posted by clouded View Post
Is there a reason why this shape would cause level disconnections frequently? It seems half the time it generates the corridors leading to it just dead end into the sides of it.

Code:
M:%%%%%%%%%%%%%%%%
M:%..............%
M:%..............%
M:##............##
M: ###........### 
M:   ###....###   
M:     ##..##     
M:   ###....###   
M: ###........### 
M:##............##
M:%..............%
M:%..............%
M:%%%%%%%%%%%%%%%%
I believe the tunneling code requires %s around the edge to make doorways.

There is actually some really nice info here, courtesy of Leon Marrick and Bahman Rabii - the vault stuff is in the V_INFO.TXT section.
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