Thread: Status ailments
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Old February 3, 2014, 17:22   #15
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Originally Posted by fizzix View Post
We should have both.
Are they strongly-enough differentiated? I mean, they're both "monster cannot do anything" effects; just, one as described has no save and doesn't last very long, while the other does have a save and long? Or were you intending that Hold Monster not expire when the monster is damaged? That would definitely be a differentiator. But finding the sweet spot where it's useful without being overpowered would be difficult, I think.
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