Thread: Status ailments
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Old February 3, 2014, 21:52   #20
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Originally Posted by Derakon View Post
Your "meters" suggestion sounds like just making the effects stack. Is there a difference I'm not understanding?
No, it's pretty much the same thing. Just wanted to flesh out the idea of "cumulative" status effects as buzzkill mentioned a bit more. I see in your original post you said you didn't want status effects to stack. What's your reasoning on that? I think making them all-or-nothing just makes the problem of them being either overpowered or worthless worse - they're either useful or they're not at whatever strength they're set at, and there's no shades of gray enabling different players to make different choices as to how much to use them.
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