Perhaps an example is helpful? A human warrior with recommended stats:
18/20 str
18/20 dex
dagger weight is 12 decipounds, however Min warrior weight for calculations is 30.
warrior class multiplier = 5
Looking up 18/20 dex in the 3rd table (dex index) we get 3. That is the column number. Looking at table 1, column 3 you will see it's actually got 18/20 dex written on it.
Looking up 18/20 str in the 2nd table we get 40.
40 x 5 = 200 ( adj_str x class multiplier)
200 / 30 = 6.66 (adj_str x class multiplier / weapon weight)
we round down  row 6
reading column 3, row 6 we get 33. This is energy/blow. 3 blows would take 99 energy.
You get your turn when energy reaches 100 (You & all monsters gain energy every "game tick" depending on speed, this is the table Werbaer mentioned). So our warrior gets 3 blows spending 99 energy then waits for his/her energy to reach 100 again. If he/she kills something with 2 blows he/she spends 66 energy instead (I believe you don't get the final blow till you reach 100 again but would have to check)
Note 1.5 blows (66 energy/turn) technically means 1 blow costing 66 energy. If you were dead on 100 energy, you'd hit once and spend 66 leaving 34 energy. You would then reach 100 energy (your next turn) sooner.
Last edited by wobbly; September 27, 2018 at 19:37.
