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Old February 23, 2011, 16:49   #8
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Monster breath raw damage is based solely on the monster's current HP, and is thus not random beyond that monster HP is itself random (and may I say I don't really like how monster.txt no longer accurately tells you how many HP a monster can have?). Certain resistances (e.g. nether resistance) reduce incoming damage by a semi-random factor though.

Spell damage is always a range, and in fact I'm fairly certain that every spell that does damage deals some variation of K + XdY. Monster memory should probably show this range, if only so players don't get surprised by Morgoth getting a lucky manastorm.
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