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Old February 6, 2008, 19:33   #134
Daven_26d1's Avatar
Join Date: Jun 2007
Location: North of England.
Posts: 211
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I've been too busy lately to really try the latest Un release, so I can't entirely claim to know what I'm talking about, but I'd like to add a couple of points here.

Firstly, I have built the latest release and I have to report that the documentation and help files etc (the main thing that made it difficult to get into Un initially) are still in sore need of reworking. In some places, as far as I can tell, they're just plain incorrect. The in-game tips are a great idea, but still not enough.

Many feature tiles and objects in Un give descriptions of what the player can do with them, but no clear instructions - this is fine, because I think that the player is supposed to figure out how to apply the available commands correctly to achieve the desired result. Reminds me a bit of abandonware adventure games, where you know what you want to do, but have to figure out the correct two words to type. This is great, but to liken the analogy to Unangband, it's like playing one of those games in a foreign language. It's sometimes so difficult to find the correct key press for what should be a trivial action.

I can write very good English quickly and with enthusiasm, not to mention the fact that I have a great passion for prose again at the moment. Don't let my forum babbling fool you, an hour and two drafts from me generally produces work of an extremely commendable standard - and docs are hardly poetry! I always scored excellent marks at essay writing, able to squeeze in all the relevant information in a well structured, clear and accessible manner.

Unfortunately I simply don't have the time right now to do the collation & game research necessary to do what I would like to do, which is rewrite all the help files for you and add in the sections that need adding. After all, I haven't really played the game since last year. If either Bandobras or Andrew would like to meet me half-way and review the situation for me, then share good notes and ideas with me, preferably in the form of a tarball with all the existing docs etc coupled with information on all available commands and a good set of instructions for what needs to be done (or even just the issues, so that I can more quickly work out myself what needs to be done) then between a few spare hours here and there and a little communication between us, inside a week or two I should have something much better for you than what exists already.

The main problem is that the game is just growing so damn fast, and because it's largely "a bunch of brain-dead of hacks" I appreciate that keeping on top of new features and squashing bugs leaves little time for those things less important to its existing fans but of vital import to keeping new players interested.

I appreciate that the notes might already have been made; even if not the people hacking on the game are in a much better position to compile them than I am. Let me know.
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