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Old March 24, 2012, 12:47   #14
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Originally Posted by Scatha View Post
Our first guess for balance ran a straight line for the tradeoffs between two values as found on different items. This was a problem because character preferences generally translate to a derivative, and this would push them all the way to one end or the other.

Edit: I suppose you could also keep the balance numbers the same but increase the base damage for balanced weapons?
I was thinking exactly the same things:
1) this needs to not be a straight line,
2) the most obvious way is to make the finesse and prowess not always sum to 100,
3) the better way is to increase the damage for the balanced weapons.

PS Scatha is being very generous to me with the use of 'we'. Actually he worked this out and I actually took a little bit of convincing. It is definitely the right approach though.
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