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Old March 24, 2012, 16:41   #18
buzzkill
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Quote:
Originally Posted by Scatha View Post
Our solution was to replace the straight line with a curve. You might do that here by removing the "sum to 100%" rule, and letting balanced weapons get more than that (perhaps longswords 60% prowess, 60% finesse?), and perhaps extreme weapons less (90% / 5% at the ends?), while keeping 80%/20% as a 'typical' split.
I had the same feeling. If a longsword is appealing to no character, then boost it up a bit, cause IMO, a long sword being a fairly ordinary weapon, should be a half-way decent choice for just about anybody, and an exceptional choice for for... let's say warrior types.
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