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Old April 29, 2012, 22:25   #2
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Originally Posted by saarn View Post
flasks of oil should be a viable missile weapon, particularly as launchers are too expensive for most characters' first trips into the dungeon. I'd suggest making them act like magic missile-- if they hit, it's some reasonable amount of unresistable damage not affected by armor (maybe 3d4). Right now they just bounce .
This is a wonderful example of overcompensation. They were originally 2d6, then they got BRAND_FIRE so they were effectively 6d6, which was way too powerful. Then they came down to 1d4, I think - which was 3d4 with the brand.

Now in v4 they add only +50% fire damage, instead of +200%. Their base damage is 2d4, but with brand that's now still 3d4, same as in V.

Personally I agree with you that they're underpowered (3d4 is the same as the original 2d6, with lower variance). I think perhaps they could get a +100% fire brand, which would make them 4d4, without unbalancing things too badly.
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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