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Old September 8, 2017, 12:13   #12
Yottle
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Join Date: Dec 2008
Location: West Virginia
Posts: 16
Yottle is on a distinguished road
I enjoy playing alchemists occasionally, but for me the interesting part is the early going. Once I learn a few critical recipes like "elven" and "power" it is just a matter of grinding through. Usually I just dump the character and start over. Losing the class is a small price to pay for a more stable and easily maintained game, IMHO.
Personally, I think that Theme showed to best way to add variation to the game. There are many more types of characters, but they are differentiated through different starting attributes and/or gain of attributes at level gain. There are also many more interesting takes on dungeon construction, including some that are challenging even for maxed-out characters. That was all done without adding anything to the underlying code. She didn't use the alchemist class either.
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