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Old January 12, 2021, 16:02   #191
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A problem that rose while looking at my variant's players feedback about sounds: Win client allows multiple sounds to be played at once, but SDL client doesn't allow it. This can be problematic when you use special sounds for status ailments so that you always know when you're confused or blind for example. With SDL client, it's easy to "miss" those audio cues as anything will interrupt them. A solution would be to convert the mp3 files to ogg since snd-sdl module already knows how to play sounds from ogg files and the problem doesn't occur when using Mix_PlayChannel().
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