Eddie--if you're a high elf mage using something like Thunderfist(CON, STR) or Deathwreaker (STR), I can see adding a ring of slaying as an option. An extra 40 melee makes a big difference against high-AC targets.
Edit: one reason to point this out is that mage hit probability is *significantly* overstated by the 4.0.5 monster knowledge. (Nick is or has fixed it in the rev branch.) If you are considering a fighter mage, focusing on this really helps (along with al three buffs, despite the nerfed Tenser's mages get.) Of course with archery you get a big bonus from additive hit chance of both bow and arrows, so long as you are shooting from relatively nearby.
Last edited by Pete Mack; February 3, 2017 at 22:13.
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