Quote:
Originally Posted by Pete Mack
@archo
Rangers have one excellent early spell: Resist poison. And detect life is a good, especially when backed up with a Staff of detect evil.
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Thats true. I guess to me Rangers are in a bit of an awkward spot. Most of their spells really shine when you play without a town, but they are *so* reliant on arrows, and arrows are *so* rare in the dungeon that you end up either playing with a lot of spells that are at best conveniences, or where you have to carefully ration the only offense at which you shine. I know they eventually get a spell that lets them turn staves into arrows, but that doesn't help early.
Mostly, Im annoyed that the class that seems like it should be the *least* dependent on the town is in fact the *most* dependent.