Quote:
Originally Posted by m0stlym0nk
Want to banish all L's on a floor? You need to put the work in to find one and safely get in LoS so you can target it to banish it and its brethren!
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Does this really change anything though? An endgame mage has 0% chance of failure with Banishment, and will almost definitely be at speed parity with 99% of every non-unique mob in the game (or at least the truly dangerous ones). So sitting around a corner, waiting for the first Z to enter LOS and then banishing Z doesn't really seem to do anything but add extra steps without adding any additional risk.
I guess it makes Druug's slightly more dangerous, but still doesn't seem like a big enough jump in danger to make endgame mages interesting.
That being said, I don't play mages, and Banishment is so rare for everyone else that it never figures into my strategies, so I don't particularly care what we do with it. If the people who do play mages thinks this will add something, then sure go right ahead.