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Old October 9, 2017, 21:38   #15
Infinitum
Adept
 
Join Date: Oct 2013
Posts: 219
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Quote:
Originally Posted by Quirk View Post
So I made a brief foray into adding a throwing slot tonight so throwing axes could improve their reason to exist, and would have introduced a new bug/exploit if I hadn't happened to have been accidentally testing with a stack of Daggers of Accompaniment and suddenly found myself able to dual-wield longswords.
Sweet. Wouldn't it be easier throwing weapons use the existing quiver slots though (code illiterate asking), retaining the (f/F)ire commands? Could possibly cut some input bloat.
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