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Old February 15, 2010, 04:37   #5
z118
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Bear with me here... it has likely always been this way and perhaps I am only noticing now in 3.1.2 where examining a weapon will give the average damage per hit - but suddenly it occurs to me that a mediocre light weapon can be much better than an excellent heavy weapon. As a for intance, my dwarf priest just found a nice war hammer of HA:

a War Hammer (Holy Avenger) (3d3) (+11,+9) [+3] (+3)
+3 wisdom.
Slays evil creatures, undead, demons.
Provides resistance to fear.
Sustains wisdom.
Blessed by the gods. Grants the ability to see invisible things.

But because I only get one blow per round it still does not seem better that the shovel I have been using which gets two:


a Shovel of Digging (1d2) (+7,+11) (+4)
+4 tunneling.
Branded with acid.

Combat info:
2 blows/round.
With an additional 4 strength and 7 dex you would get 3 blows
Average damage/hit: 20.2 vs. creatures not resistant to acid, and
17 vs. others.

Perhaps this has been completely obvious to everyone all along. I've obviously known all these years that two hits was better than one, but I think I figured that would be offset when wielding a really great weapon.

I guess too that HA is not the end all and be all weapon that I thought it was anymore... perhaps I still have Moria on the brain.
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