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Old November 17, 2007, 06:54   #1
The GP Fury
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Join Date: May 2007
Posts: 66
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FuryBand Gold Beta Release

EDIT: Correct download link now....

Well, I'm working on a gold/final release of FuryBand. A lot of the major bugs have been fixed (special thanks to Zop for all the C changes that were beyond me), a lot of things have been rebalanced, and a new game mode for those who want a bigger challenge.

You can download it here: http://www.furytech.net/furybandgold.zip

Please leave comments, suggestions, and bugs....

Here is the changelog


Class/race changes

Increased the level at which Jedi get AutoID and Precognition
Increased the level at which Berserkers get AutoID
Decreased the level at which Berserkers get Berserkers Recall
Jedi cannot have gods or pray
Dragons get -200 to sneakiness modifier
Berserkers now Aggravate
Jedi can ONLY wield lightsabers now as weapons
Non-jedi characters can't wear jedi robes or lightsabers
Mutants get -2 to speed at start
Mutants now have 4 ring slots
Easterlings start with antimagic
Berserkers get stunning blows skill

Skill Changes

Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50
Jedi-Dodge now increases the Jedi skill
Jedi no longer given by FF
Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power

Object Changes

Most of the objects now have a description
Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded
Removed the map of forodwaith

Bug Fixes

Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters
Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop)
Various other bugs and nuisances fixed by Zop
Chiokovos no longer have : in front of the name

Engine Fixes

ALL weapons now attack for multiarmed characters (Thanks to Zop)
New Module "The Gauntlet", one dungeon (with monsters leveled to twice the player level), uber-classes, no way up, no towns, how deep can you go?
The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2.

Last edited by The GP Fury; November 18, 2007 at 16:47.
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