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Old August 20, 2019, 11:45   #7
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Age: 49
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Originally Posted by luneya View Post
As I recall, the idea was to make it so that the player's starting location (which is usually an upstair) was never in the middle of a group of hounds or the like. I suggested at the time that the smarter solution would be to simply modify player placement and leave the stair generation formula unchanged, but as usual, nobody listened.
IIRC it was to avoid the situation where the player takes a down stair, appears in a room of monsters with high energy who then get a free instadeath attack

Although Angband is full of potential instadeath situations it was felt that this wasn't one that could be foreseen by the player and avoided and so stairs were removed from room.

I agree with the first poster that it has become a chore to find them as you need to explore every nook and cranny sometimes without effective detection
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