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Old January 25, 2008, 20:56   #49
Join Date: Jan 2008
Posts: 83
Zero is on a distinguished road
Mondkalb brings up a good point. The game has to be forgiving enough for newbies to learn from their mistakes, but not be completely WoW-esque in eliminating risk.

Perhaps the mechanic from the Zelda games would work. Everytime you die, you get the option of quitting, and if you don't, you get teleported back to town, and the game keeps a count of the number of deaths to display on your tombstone and in the score file after you finally do quit. Separate score list for those who die when they should.
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