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Old August 19, 2019, 13:07   #2
Gwarl
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Join Date: Jan 2017
Posts: 772
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I changed this in composband

In that code, which probably hadn't changed much since 2.8.1, stairs are always placed next to walls which makes them almost always appear in corridors.

I see the same behaviour in every variant I play.

All I did was remove the check for being next to walls so that they were simply randomly placed, and it makes my dungeons more pleasant (for me) to navigate, but does often produce staircase clustering.
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