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Old August 20, 2010, 17:21   #14
Hajo
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Quote:
Originally Posted by HallucinationMushroom View Post
Not to miss the point of all your hard work visualizing the depths of angband mind you... I really like the way you've portrayed the mushrooms, snakes, townspeople and all the other denizens I've seen.
Thanks, I'm happy to read this

Quote:
Originally Posted by HallucinationMushroom View Post
After looking at the screenshots with visual monsters against the one with the Isometric U's, I got to hoping that there would be an option to use iso-ascii characters for all the denizens and items if one wanted to. I think it would be a very interesting novelty, and I'd probably use it from time to time.
If you delete the whole "lib/pref" folder and replace it with the original files from Angband 2.9.3, you have ASCII-Iso view, unfortunately also for the walls and floors. Not sure about doors, might be that I hardcoded those ...

But it should be fairly easy to create a pref file that only maps terrain to images and displays the rest as ASCII characters. I've kept a full ASCII set of characters in their "native" positions, so it should be fairly straightforward.

If I have a bit of extra time I'll see if I can make an example pref file.

Edit:

That was easy I just had to remove all the monster and item definitions from the iso pref file, and it already looked rather well.

http://www.funkelwerk.de/data/iso-an...c/font-iso.prf (4kb)

Just get this file, put it into the lib/pref folder of your Iso-Angband installation and it should do the trick. Maybe you want to backup the former version of the file, in case you want to revert to the more graphical version.
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Last edited by Hajo; August 20, 2010 at 18:28.
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