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Old November 6, 2014, 12:06   #45
Atanvarno
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Join Date: May 2009
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In addition to the "didn't see that coming" instadeath, there is the "calculated risk" instadeath, which I view as an interesting part of the game.

A typical example would be that you have to teleport away an instadeath monster to be able to clear a vault, and the only way to do it is to spend at least one turn in its LOS. Then you have to decide whether the reward is worth the small risk.

A Ring of Second Chances could trivialize some of those situations, if you were willing to sacrifice an inventory slot for carrying it as a swap. Of course there are many ways to make such a ring less useful (e.g., it gets destroyed if you take it off, or it prevents teleport other, or it doesn't work inside vaults, or...)
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