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Old July 20, 2018, 15:08   #1
wobbly
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blow calculations in V

Quote:
Originally Posted by wobbly View Post
Ok so currently it's kinda adjusted str * class / weight across 12 bands of dex with moving a dex band shifting you up 1 str category. the numbers hold along a diagonal in the table. Close to anyway

Edit: Ok I get what that is trying to do now. I'll shuffle it off to it's own thread once I've looked at it a bit more.

Edit: Wow. That table is starting to make a huge amount of sense for a game with high str to dex variance (like say dice rolled stats) & an integer no. of blows.
For a quick & dirty look at what I mean do this:

Start a bunch of standard roller half-troll warriors.
Inspect a bunch of weapons looking at the damage.
Adjust the numbers removing the partial blow
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