Reminder to oneself, don't play Angband tired.
Code:
[Angband 3.1.0 beta Character Dump]
Sex Male Age 39 STR: 18/83 +2 -1 +6 18/153
Race Dwarf Height 50 INT: 18/48 -3 -3 -5 12
Class Priest Weight 144 WIS: 18/79 +2 +3 +1 18/139
Title Canon Social Role model DEX: 11 -2 -1 +0 8
HP 420/420 Maximize Y CON: 18/80 +2 +0 +0 18/100
SP 175/182 CHR: 18/75 -3 +2 +2 18/85
Level 35 Armor [31,+76] Saving Throw 93%
Cur Exp 494869 Fight (+16,+19) Stealth Fair
Max Exp 494869 Melee (+28,+25) Fighting Superb
Adv Exp 630000 Shoot (+33,+14) Shooting Excellent
MaxDepth 1800' (L36) Blows 3/turn Disarming 47%
Turns 3902407 Shots 1/turn Magic Device Superb
Gold 746528 Infra 50 ft Perception 1 in 49
Burden 124.0 lbs Speed 7 Searching -2%
You are the only child of a Dwarven Priest. You are a credit to the
family. You have dark brown eyes, straight black hair, a three foot
beard, and a dark complexion.
Acid:..+...+.+.... Confu:.............
Elec:......+...... Sound:.............
Fire:......+...... Shard:......+......
Cold:......+...... Nexus:......+......
Pois:............. Nethr:.............
Fear:.........+... Chaos:.......+.....
Lite:..........+.. Disen:.............
Dark:+............ S.Dig:.............
Blind:............+ Feath:.............
PLite:+.........+.. Aggrv:.........+...
Regen:+............ Stea.:.......+.....
Telep:............. Sear.:.........+...
Invis:+........+... Infra:............+
FrAct:+........++.. Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........
[Character Equipment]
a) a Whip of Gondolin (1d3) (+12,+6)
Provides resistance to dark.
Cannot be harmed by acid, fire.
Speeds regeneration.
Prevents paralysis.
Grants the ability to see invisible things.
Radius 1 light.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 31 against orcs, 31 against
trolls, 31 against dragons, 31 against demons, and 27 against
normal creatures.
b) a Heavy Crossbow of Extra Might (x4) (+17,+14) (+1)
+1 shooting power.
c) a Sapphire Ring of Acid [+13]
Provides resistance to acid.
Cannot be harmed by acid.
When activated, it grants acid resistance for d20+20 turns and cre
ates an acid ball of damage 70.
It takes d50+50 turns to recharge after use.
d) a Turquoise Ring of Strength (+4)
+4 strength.
Sustains strength.
e) an Adamant Amulet of Wisdom (+6)
+6 wisdom.
Sustains wisdom.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
+2 strength, charisma.
Provides resistance to acid, lightning, fire, cold, shards, nexus.
Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak of Aman [3,+22] (+1 stealth)
+1 stealth.
Provides resistance to chaos.
Cannot be harmed by acid, electricity, fire, cold.
i) a Leather Shield of Resist Acid [6,+8]
Provides resistance to acid.
Cannot be harmed by acid.
j) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
Heavily cursed.
-5 intelligence, wisdom, searching.
Provides resistance to fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
Grants the ability to see invisible things.
Aggravates creatures nearby.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
When activated, it fires a magic missile with damage 3d4.
It takes 2 turns to recharge after use.
Radius 1 light.
l) a Pair of Leather Boots of Speed [2,-2] (+7)
+7 speed.
[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
Cannot be harmed by acid, electricity, fire, cold.
f) 21 Magenta Potions of Cure Critical Wounds
g) a Tangerine Potion of Healing
h) 11 Copper Speckled Potions of Speed
i) a Lead-Plated Rod of Recall (charging)
Cannot be harmed by electricity.
j) an Ivory Staff of Identify (8 charges)
k) 2 Bolts of Slay Evil (1d5) (+8,+12)
Fired from your current missile launcher, this arrow will hit targets
up to 160 feet away, inflicting an average damage of 290 against
evil creatures, and 145 against normal creatures.
25% chance of breaking upon contact.
[Home Inventory]
a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Ethereal Openings]
Cannot be harmed by acid, electricity, fire, cold.
e) 3 Violet Speckled Potions of *Healing*
When ingested, it restores 1200 hit points, heals cut damage, and
cures stunning, poisoning, blindness, and confusion.
It can be thrown at creatures with damaging effect.
f) 2 Orange Speckled Potions of Restore Mana
When ingested, it restores your mana points to maximum.
g) 2 Clear Potions of Restore Life Levels
When ingested, it restores your experience.
h) 2 Scrolls titled "mus ascono" of *Enchant Weapon*
When read, it attempts to magically enhance a weapon both to-hit a
nd to-dam.
i) a Scroll titled "co nio his" of *Destruction*
When read, it destroys an area around you in the shape of a circle
radius 15, and blinds you for 1d10+10 turns.
j) a Brass Wand of Annihilation (2 charges)
Cannot be harmed by acid, electricity, fire, cold.
When aimed, it drains up to 250 hit points of life from a target c
reature.
k) an Aspen Staff of *Destruction* (2 charges)
When used, it destroys an area around you in the shape of a circle
radius 15, and blinds you for 1d10+10 turns.
l) a Runed Staff of Banishment (3 charges)
When used, it removes all non-unique monsters represented by a cho
sen symbol from the level, dealing you damage in the process.
m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
+2 strength, dexterity.
Provides resistance to acid, lightning, fire, cold, fear,
confusion, sound.
Cannot be harmed by acid, electricity, fire, cold.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
+4 stealth.
Provides resistance to acid, lightning, fire, cold, dark.
Cannot be harmed by acid, electricity, fire, cold.
o) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
+3 dexterity, speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, electricity, fire, cold.
p) The Cloak 'Colannon' [1,+15] (+3)
+3 stealth, speed.
Provides resistance to nexus.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it teleports you randomly up to 100 squares away.
It takes 45 turns to recharge after use.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
+2 intelligence, wisdom, searching.
Provides resistance to blindness, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
When activated, it detects treasure, objects, traps, doors, stairs, r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
dPrevents paralysis.
s) The Set of Gauntlets 'Paurnen' [3,+14]
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.
When activated, it creates an acid bolt with damage 5d8.
It takes 5 turns to recharge after use.
t) 10 Bolts of Flame (1d5) (+7,+5)
Cannot be harmed by fire.
Fired from your current missile launcher, this arrow will hit targets
up to 160 feet away, inflicting an average damage of 330 against
fire-vulnerable creatures, and 110 against normal creatures.
25% chance of breaking upon contact.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)