View Single Post
Old November 7, 2018, 16:19   #58
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,021
wobbly is on a distinguished road
OP-weapons seems like one of the few things the code should be able to specifically look for? You can certainly calculate a damage no. for max. stated warrior, no off-weapon damage.

Edit: Thinking about it you know the 3 conditions liable to break things up-front:

Too much damage on the weapon (in particular acid/evil)
Too much off-weapon damage
Too many +blows

Any or all 3 could be controlled with boundary conditions in theory.

Edit 2: Also I looked at this & wasn't sure I was looking at the right things, as:

* Original random artifact generator (randart) by Greg Wooledge.
* Updated by Chris Carr / Chris Robertson 2001-2010.

It's definitely changed since 2010

Last edited by wobbly; November 7, 2018 at 17:13.
wobbly is offline   Reply With Quote