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Old June 19, 2013, 17:57   #105
DaviddesJ
Swordsman
 
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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Quote:
Originally Posted by LostTemplar View Post
Currently they expire at some moment of time which is not connected with player's turns. Maybe linking them to player's turn will work, e.g. if just before player's turn remaining time of the effect is less then one player turn then expire it just now. (or just add a timer for effects in status line)
I think it's intentional that the length of time for the effect is variable and uncertain; I am not sure I would want to go so far as to display the remaining duration in the status line from the beginning. But it would be easy enough to expire the effect at the start of your turn if you have less remaining time on the effect than one player turn at current speed. Seems fair to me---occasionally you would rather have the extra fractional turn of protection, but more often you would rather have the knowledge.
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