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Old July 16, 2018, 01:37   #5
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Originally Posted by AnonymousHero View Post
I think the game design should strive to avoid shopping even being a thing. (Unless shopping is a central tenet of the game's design, of course.)
At this point IMO the primary purpose of the town is to remove the incentive players might otherwise have to scum "safe" dungeon levels for consumables. The Black Market is therefore kind of an outlier and/or vestige of earlier iterations of the game design, but I guess not having it would mean that money is even more pointless than it currently is. Plus of course the players that enjoy shopping would not appreciate its removal.
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