Thread: Accuracy
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Old November 6, 2017, 18:53   #4
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Allow me to take a moment to quietly agitate for hybrid classes having a base 75% hit rate, warriors having base 80%, and mages/priests having base 70%. Then a small subset of monsters can have a dodge rate that directly impacts this (e.g. Master Thieves could dock 10 percentage points from your chance to hit), and accuracy can be given as a straight percentage-to-hit booster, probably never being more than 1-2%.

The overall effect would be very close to the hit rates we get currently (it's very rare for a character to have less than a 65% or more than an 85% chance to hit, IME), but it'd be vastly more transparent. The only question is what to do about critical hits, which IIRC depend on the hit roll somehow.
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