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Old September 16, 2015, 02:31   #9
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,153
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Originally Posted by Nomad View Post
Maybe another, simpler solution to this would be to make Teleport Other only available as a wand? If you don't have the guaranteed infinite charges of the spell/rod versions, then the decision over whether to use up your precious charges becomes much more tactical, plus you're vulnerable to charge-drainers or wands being destroyed by recharging/lightning.
I've been thinking this exact same thing for a while now.
Remove rods and spells of TO, make wands immune to electricity and rare.
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