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Old May 10, 2009, 05:05   #17
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 140
geoff_tewierik is on a distinguished road
Slowly but surely I'm getting there, note the Dagger Pete Still having brain fades though, should have used the teleport staff to get me away from whatever was hitting me, turns out it was a Black knight. :?

Code:
  [Angband 3.1.1 dev (r1379) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             59   STR:     16  +1  +5  +0  18/40
 Race   Dunadan      Height          84   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         176   WIS:     11  +2  -2  +3     14
 Title  Myrmidon     Social  Well-liked   DEX:     18  +2  +2  +0  18/40
 HP     -12/356      Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     0/0                               CHR:     11  +2  -1  +3     15


 Level               26   Armor    [29,+44]     Saving Throw         50%
 Cur Exp          36542   Fight     (+3,+3)     Stealth        Excellent
 Max Exp          36542   Melee   (+11,+12)     Fighting          Heroic
 Adv Exp          45000   Shoot     (+6,+6)     Shooting          Heroic
 MaxDepth   1500' (L30)   Blows      4/turn     Disarming            56%
 Turns           347549   Shots      1/turn     Magic Device   Excellent
 Gold               601   Infra        0 ft     Perception       1 in 35
 Burden       116.4 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have brown eyes, straight brown hair, and an average
 complexion.


 Acid:......+...... Confu:.........+...
 Elec:....+.+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:......+...+.. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:...+......+..
Blind:............. Feath:.............

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> It hits you.
> You have 1 charge remaining.
> It breathes confusion.
> You feel a wall blocking your way.
> The air about you becomes charged...
> It hits you.
> You feel very good.
> You have 3 Oily Yellow Potions of Cure Critical Wounds (a).
> It hits you.
> You feel very good.
> You have 2 Oily Yellow Potions of Cure Critical Wounds (a).
> It hits you.
> You feel a wall blocking your way.
> It hits you.
> You die.

Killed by a Black knight.

  [Character Equipment]

a) a Dagger of Slay Giant (1d4) (+8,+9)
     Slays giants.
     
     Combat info:
     4 blows/round.
     Average damage/round: 19.8 vs. giants, and 14.7 vs. others.
     
b) a Long Bow (x3) (+3,+6)
c) a Carnelian Ring of Free Action
     Prevents paralysis.
     
d) an Aquamarine Ring of Slow Digestion
     Slows your metabolism.
     
e) an Agate Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern of Brightness (0 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.
g) Leather Scale Mail of Resistance (-1) [10,+13]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Stealth [3,+3] (+3 stealth)
     +3 stealth.
     
i) a Small Metal Shield [4,-2]
j) The Metal Cap of Thengel [3,+11] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 8 to 14 turns to recharge.
     
l) a Pair of Steel Shod Boots [6,+3]


  [Character Inventory]

a) 2 Oily Yellow Potions of Cure Critical Wounds
     
b) 11 Scrolls titled "tas qualico" of Phase Door
c) a Zirconium Rod of Detection
     Cannot be harmed by electricity.
     
d) a Chromium Rod of Recall (charging)
     Cannot be harmed by electricity.
     
e) a Balsa Staff of Teleportation (1 charge)
     
f) 2 Oak Staves of Identify (4 charges)
     
g) an Aquamarine Ring of Slow Digestion
     Slows your metabolism.
     
h) Soft Leather Armour of Resist Acid [4,+4]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
i) a Hard Leather Cap of Beauty [2,+6] (+2)
     +2 charisma.
     Sustains charisma.
     
j) a Lucerne Hammer (2d5) (+5,+6)
     Combat info:
     2 blows/round.
     Average damage/round: 15.7.
     
k) a Quarterstaff (1d9) (+4,+2)
     Combat info:
     2 blows/round.
     Average damage/round: 10.5.
     
l) 40 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 25.7.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) an Aluminum-Plated Wand of Lightning Balls (0 charges)
     Cannot be harmed by electricity.
     
b) 2 Tin-Plated Wands of Teleport Other (0 charges)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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