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Old May 10, 2009, 13:51   #18
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 140
geoff_tewierik is on a distinguished road
Why is it the temptation of a vault makes us do silly things like try and take on an Archon and Gravity Hounds for the first time.

Code:
[Angband 3.1.1 dev (r1379) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             58   Str:  18/10  +1  +5  +0  18/70  18/40
 Race   Dunadan      Height          90   Int:     14  +2  -2  +0     14      7
 Class  Warrior      Weight         197   Wis:     10  +2  -2  +0     10      4
 Title  Myrmidon     Social       Known   Dex:     17  +2  +2  +0  18/30  18/20
 HP     -12/375      Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     0/0                               CHR:      9  +2  -1  +0     10


 Level               28   Armor    [28,+69]     Saving Throw         51%
 Cur Exp          76376   Fight    (-19,-2)     Stealth           Superb
 Max Exp         102943   Melee    (-7,+17)     Fighting          Heroic
 Adv Exp          90000   Shoot   (-10,+16)     Shooting          Heroic
 MaxDepth   2950' (L59)   Blows      3/turn     Disarming            56%
 Turns           403618   Shots      2/turn     Magic Device   Excellent
 Gold             19779   Infra        0 ft     Perception       1 in 35
 Burden       147.0 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair,
 and a fair complexion.


 Acid:......+.+.... Confu:.............
 Elec:....+.+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:+.....+...... Nexus:......+......
 Pois:..+.......... Nethr:.............
 Fear:............. Chaos:.............
 Lite:+............ Disen:.......+.....
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:+............ Aggrv:.............
Regen:............. Stea.:......++.....
Telep:............. Sear.:.............
Invis:...+......... Infra:.............
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> It mumbles, and you hear scary noises.
> You are more scared!
> It claws you.
> It bites you.
> You have 5 charges remaining.
> It commands you to return.
> It gazes at you.
> You are more scared!
> It hits you.
> It claws you.
> It bites you.
> It gazes at you.
> You are more scared!
> It hits you.
> You die.

Killed by an Archon.

  [Character Equipment]

a) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     Average damage/round: 24.2 vs. animals, 27.8 vs. creatures not
     resistant to cold, and 20.7 vs. others.
     
     Radius 1 light.
b) a Light Crossbow of Extra Shots (x3) (+9,+16) (+1)
     +1 shooting speed.
     
c) an Emerald Ring of Resist Poison
     Provides resistance to poison.
     
d) a Tortoise Shell Ring of See Invisible
     Grants the ability to see invisible things.
     
e) a Golden Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) Soft Leather Armour of Elvenkind [4,+12] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Aman [6,+27] (+5 stealth)
     +5 stealth.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Large Metal Shield of Resist Acid [8,+9]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) an Iron Helm [5,+3]
k) a Set of Gauntlets of Slaying (+2,+0) [3,+4]
l) a Pair of Leather Boots of Free Action [2,+4]
     Prevents paralysis.
     


  [Character Inventory]

a) a Piece of Elvish Waybread
     
b) 15 Pink Speckled Potions of Cure Critical Wounds
     
c) a Chartreuse Potion of Speed
d) 8 Scrolls titled "coer quansus" of Phase Door
e) 3 Scrolls titled "no senser sita" of Word of Recall
f) 2 Scrolls titled "mo emptio gema" of Recharging
g) 7 Scrolls titled "calix irmis" of Deep Descent
h) a Scroll titled "dis nero corio" of *Destruction*
i) a Silver Rod of Treasure Location
j) a Bronze Rod of Detection
     Cannot be harmed by electricity.
     
k) a Cast Iron Rod of Sleep Monster
l) a Zirconium Rod of Teleport Other
m) a Tin-Plated Wand of Teleport Other (5 charges)
     
n) a Mahogany Staff of Detect Invisible (5 charges)
     
o) 2 Sycamore Staves of Mapping (13 charges)
     
p) 2 Bamboo Staves of Teleportation (5 charges)
     
q) a Walnut Staff of Speed (5 charges)
     
r) 2 Spruce Staves of Identify (13 charges)
     
s) a Quartzite Ring of Damage (+0,+11)
t) a Whip of Flame (1d3) (+15,+10)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     4 blows/round.
     Average damage/round: 14.1 vs. creatures not resistant to fire, 
     and 10.1 vs. others.
     
u) a Ball-and-Chain of Westernesse (2d4) (+14,+13) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     2 blows/round.
     Average damage/round: 27.2 vs. orcs, 27.2 vs. trolls, 27.2 vs.
     giants, and 16.8 vs. others.
     
v) a Short Bow of Accuracy (x2) (+17,+16)
w) 18 Bolts (1d5) (+7,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 72.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Blue Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
b) 5 Scrolls titled "cer dentas" of Enchant Weapon To-Hit
c) 4 Scrolls titled "co ocomus" of Enchant Weapon To-Dam
d) 3 Scrolls titled "mo emptio gema" of Recharging
e) a Quartzite Ring of Damage (+0,+8)
f) The Dagger of Rilia (2d4) (+4,+3)
     Slays orcs.
     Branded with venom.
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it fires a stinking cloud with damage 12.
     Takes 2 to 4 turns to recharge at your current speed.
     
     Combat info:
     4 blows/round.
     Average damage/round: 16 vs. orcs, 16 vs. creatures not resistant
     to poison, and 6 vs. others.
     
g) a Rapier (1d6) (+3,+4)
     Combat info:
     3 blows/round.
     Average damage/round: 5.5.
     
h) a Long Bow of Extra Shots (x3) (+7,+10) (+1)
     +1 shooting speed.
     
i) a Heavy Crossbow of Power (x4) (+12,+19)
j) a Heavy Crossbow of Power (x4) (+10,+9)
k) 28 Bolts of Slay Animal (1d5) (+9,+6)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 150 vs. animals, and 75 vs. others.
     25% chance of breaking upon contact.
     
l) 20 Bolts (1d5) (+8,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 69.
     25% chance of breaking upon contact.
     
m) 11 Bolts (1d5) (+5,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 69.
     25% chance of breaking upon contact.
     
n) 20 Arrows of Slay Animal (1d4) (+9,+9)
     Slays animals.
     
o) 17 Arrows of Slay Evil (1d4) (+9,+7)
     Slays evil creatures.
     
p) 60 Arrows of Venom (1d4) (+8,+5)
     Branded with venom.
     
q) 52 Arrows (1d4) (+0,+5)
r) 26 Rounded Pebbles of Slay Demon (2d2) (+4,+10)
     Slays demons.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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