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Old January 23, 2019, 10:03   #11
tangar
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Join Date: Mar 2015
Location: Moscow, Russia
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wobbly, cool idea!

===

constants.txt got:
# Amount of gold (or value of equipment) the player starts with
player:start-gold:600

handy feature, but I've started to modify equipment for different classes; eg added 'Old Lanter' item for Archer (2 light rad; non-refi), spade, random amount of WoR scrolls etc.. and sometimes new chars appears almost without gold; at the same time some other have too much of it. As I plan to recustomize cost for a lot of items, it brings problems to assigning it. So I would prefer to use adjustment of gold for each class separately (so all chars would get certain 'random' amount of newbie items; and also some gold)

/rfe
class.txt
add gold (AU) value, eg
equip:gold::200:300
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