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Old January 31, 2019, 16:20   #23
tangar
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Location: Moscow, Russia
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What about to give a possibility to assign an object to tileset 'quick&dirty' way (actually it nice and clean.. ), right in gamedata file? eg:

Quote:
name:& Lantern~
type:light
graphics:~:U
properties:3:50:35
alloc:70:5 to 100
combat:0:1d1:0:0:0
flags:TAKES_FUEL | EASY_KNOW | LIGHT_2 | IGNORE_FIRE
tile:3:0x87:0x99
tile:4:0x89:0x81
where:
tile:[number of tileset]:[x]:[y] , so in eg above 'tile:3' is Gervais tileset; 'tile: 4' - Nomad.

and make it override tileset .prf files. Such addition would make adding and assigning new object to tileset very pleasant and easy

Right now to add or reassign object you need to edit 5 different .prf files with the same name.. It's hell mess. Even if it's only 1 tileset to modify - having everything in one file is so great DD
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