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Old December 21, 2011, 10:14   #87
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Originally Posted by andrewdoull View Post
That's because the monster power evaluation function underrates the danger of time attacks.
I fixed that when I did the monster spell refactor. The side effects of time attacks now have significantly higher damage-equivalent values, which should increase the max_dam result for them.

In case anyone is interested, I put up Andrew's original code (see the eval_r_power function), and the diff from this code against 3.0.8's monster.txt. These can be compared with the current code in mon-power.c (same function names) and the monsters generated with the -r runtime option.
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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