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Old June 19, 2013, 17:02   #104
Join Date: Aug 2009
Posts: 670
LostTemplar is on a distinguished road
Would it be better/fairer/funner if temporary effects expired just before your turn, rather than just after your turn (and before the monsters' turn)?
Currently they expire at some moment of time which is not connected with player's turns. Maybe linking them to player's turn will work, e.g. if just before player's turn remaining time of the effect is less then one player turn then expire it just now. (or just add a timer for effects in status line)
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