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Old January 29, 2019, 16:21   #82
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Join Date: Dec 2007
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Originally Posted by Netbrian View Post
I lean heavily toward gameplay concerns, rather than worrying too much about how true to the source material it is. Since kobolds play well and fill an interesting niche, I'd keep them.
I agree -- I like kobolds for their poison resistance, which balances their other weaknesses quite well, and while D&D kobolds aren't the same as folklore kobolds, kobolds are definitely a thing outside of D&D. And since they're underground dwellers, perhaps they could get a small bonus to tunneling (though not equivalent to dwarves, obvs) to give them a little more bite.
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