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Old November 4, 2011, 11:50   #13
Magnate
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Quote:
Originally Posted by Shockbolt View Post
I was not providing the "final" solution, merely adding fuel to the discussion-fire

removing:

terrain_
object_
monster_
weapon_
spell_
trap_
misc_
etc_

and instead just use the appropriate subfolders would work also.
Note that "weapon" and "object" are overlapping types. Categories must be MECE: mutually exclusive and collectively exhaustive - i.e. every tile belongs in one and only one category.

Since all objects are in one edit file (object.txt), there's no point in having separate tile folders/types for weapons, armour, devices, scrolls etc. But OTOH it doesn't particularly hurt if you want to, as long as the folder/type names are as set out in object_base.txt
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