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Old July 10, 2018, 23:28   #32
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Originally Posted by fizzix View Post
Oh i see. That does mean those numbers will be wonky. Probably should adjust wiz-stats so it only considers lesser/medium and greater vaults. Is there an easy way to do that?
The only quick (and very dirty) way I can think of is to hack gen-room.c so interesting rooms aren't marked as vaults. You could do that for stat-collecting purposes by something like replacing
			icky = true;
			icky = !streq(v->typ, "Interesting room");
in build_vault(), but I wouldn't want to bring that into the codebase at the moment.
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