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Old January 29, 2020, 07:18   #13
Zane314
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How about if, when Fastcast ends, the player is Muted for ~10 rounds and can't cast spells?

Then you get players less willing to abuse the power of Fastcast if it's in a long fight scenario, but it's still useful as a "oh crap I need short term power" move. And smart mages can supplement their muted turns with devices.
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