Thread: High resists
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Old March 20, 2017, 15:03   #6
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I don't honestly see what the randomness is adding. It's unclear to the player - and fairly counter-intuitive - that there is randomness (logistically it feels like fluctuations in damage ought to be due to varying attack strength, not varying defence) and the numbers are all so arbitrary and awkward to work with that you can't really take them into consideration beyond "resisted = better than not resisted".

Consistent fixed-level damage reduction across all the higher elements makes for more interesting and better gameplay, IMO, since it allows the player to make more intelligent decisions about whether to wear a piece of equipment and if they can tackle a given monster.
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