Thread: High resists
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Old March 20, 2017, 15:06   #7
Pete Mack
Join Date: Apr 2007
Location: Seattle, WA
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That makes the resists necessary. 650 is a lot of damage, approaching poison levels. I suspect a lot of thought went into making them the way they are. The unpredictability makes them more interesting. The average benefit of 30% or 60% (light and dark) makes them useful.
I'm of the 'it ain't broke' school on this one. One reason sound, dark, light, and--once--confusion--are different is because those were the ones with serious status effects.
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